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Final Fantasy Anthology Average Customer Review: CD-ROM (16 November, 1999) US | Canada | United Kingdom | Germany | France Editorial Review Showcasing two installments of SquareSoft's wildly popular role-playinggame (RPG) series, Final Fantasy Anthology features the U.S. debut of FinalFantasy V, and reintroduces one of the best RPGs of all time, Final FantasyVI, originally released as Final Fantasy III on the Super Nintendo gamingsystem. Both games are straight Super Nintendo conversions, so their 2-D graphics and 16-bitsounds are admittedly subpar by PlayStation standards. However, SquareSoft has addedbrand-new, beautifully animated movies for both titles, and has given Final FantasyVI the star treatment it deserves by adding a bonus mode where gamers can accessloads of supplementary material, such as artwork and data files on the game's monstersand items. As an extra bonus for hardcore fans, an audio CD featuring music from bothgames is included, making this quite the collector's package. While Final Fantasy V is one of weaker entries in the series, Final FantasyVI alone is totally worth the price of Final Fantasy Anthology. Endearinglymelodramatic characters, a genuinely epic story line, and rock-solid gameplay makeFinal Fantasy VI just as absorbing today as it was when it was Final FantasyIII. --Joe Hon Pros:
Features Reviews (201)
Asin: B00002R28C |
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Final Fantasy Chronicles Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Showcasing enhanced versions of the Super Nintendo classics FinalFantasy IV and Chrono Trigger, Final Fantasy Chronicles is amust-have "retro" bundle for the serious role-playing game fan. Originallyreleased in the U.S. in 1991 as Final Fantasy II, the groundbreakingFinal Fantasy IV introduced the "Active Time Battle" combat system thathas since become a staple in the series. In addition to new computer animationsequences and minor gameplay enhancements, this reissue sports a new dialoguetranslation that is more faithful to the Japanese version and fleshes out thepreviously pared-down story of a conflicted knight and his quest forredemption. Although not as well known as Final Fantasy IV--and noteven part of the Final Fantasy series, for that matter--1995's ChronoTrigger is a nonlinear adventure game where players must travel across timeto save a princess (and the world in the process). New Japanese cartooncutscenes from animator Akira Toriyama (creator of Dragonball Z) gracethe updated Chrono Trigger, and an extras mode (filled with game-relatedgoodies that must be unlocked) has been added, increasing the already highreplay value of this title with multiple endings. Admittedly, the games'two-dimensional graphics and simplistic sounds are quite "lastgeneration," which may turn off some younger gamers and recent converts to thegenre, but their solid gameplay, deep storyline, and memorable characters arestill first-rate by today's standards. --Joe Hon Pros:
Reviews (139)
Asin: B00005LOXE |
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Final Fantasy Tactics Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Features Reviews (125)
Asin: B00002SVWG |
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Final Fantasy VII Average Customer Review: CD-ROM (27 March, 2000) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review Long recognized as role-playing games par excellence, the FinalFantasy series gets a technological makeover in this installment (and seriesdebut on the PlayStation). Shedding the two-dimensional graphics and limitedsound capabilities of its predecessors, Final Fantasy VII features lush3-D graphics, beautifully animated "movie" sequences, and soundtrack-qualitymusic. Coupled with the game's intricate storyline, endearing characters, andimmense yet highly imaginative world, these new advancements make for a quite anengrossing experience. The story of Final Fantasy VII centers around a solider named CloudStrife, who joins forces with Avalanche, a group of resistance fighters, to takedown an evil mega-corporation known as Shinra. (The fate of the world hangs inthe balance, of course.) Truly epic in scope, this four-disc game requires aconsiderable amount of time to complete---this reviewer gladly gave up over 80hours of his life to finish it. But it's definitely a rewarding adventure thatevery PlayStation owner should consider undertaking, especially since it's nowone of the low-priced "Greatest Hits" titles. --Joe Hon Pros:
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Features Reviews (1074)
Asin: B00000JRSB |
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Breath of Fire Average Customer Review: Video Game (18 October, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review Since the early '90s, the Breath of Fire series has been a staple onboth the Super Nintendo and Sony PlayStation systems. This version for the GameBoy Advance is a perfect handheld port of the original Super Nintendo game thatstarted it all. The story is standard, but solid, fare--you are Ryu, a member of the WhiteDragon clan, and your task is to save the world from the Black Dragon clan. Intimes past, the two clans were actually one clan, but split in a horrendous wardue to an evil and meddling goddess. While the White clan has maintained peacesince then, the Black clan hasn't. Get the drift? While the story is fairly black and white (pardon the pun), the gameplay itselfis where the game shines. Each character has unique skills and abilities thatunlock special areas of the game. For example, Ryu can fish if he finds afishing pole. Later in the game, he can transform into a dragon during battle.Another character can walk through forests unimpeded and shoot animals for food.What's neat about this system is that as you gain companions with differentskills, you can go back to earlier parts of the game to unlock areas that areonly accessible via their skills. This adds to the replay value and depth of thegame. The battle system is the standard turn-based, random-encounter biscuits andgravy that most console gamers have come to expect. While not as engrossing as,say, Golden Sun's battle system, the shape-shifting at higher levels addssome enjoyment while fighting the ubiquitous nasties. Two added feature for theGBA version are automatic fighting, which is good for when you don't want to gothrough all the motions of turn-based combat, and an ability to swap items witha friend's version of the game through the separately soldlink cable. The graphics and sound are decent, but largely unimproved from the original SNESversion, so they will seem dated. However, if you are into 16-bit, 2-Drole-playing games, you'll find that the graphics look good on the GBA's screen.The sound is a faithful reproduction, but can sound tinny at times. --BryanKarsh Pros:
Reviews (37)
Asin: B00005NCD0 |
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Dragon Warrior III Average Customer Review: Game Cartridge (20 July, 2001) US | Canada | United Kingdom | Germany | France Editorial Review Originally released for the Nintendo Entertainment System, DragonWarrior III is a Game Boy Color port of one of the all-time classicrole-playing games. The game reunites two of Japan's greatest RPG talents in YujiHorii (story and game) and Akira Toriyama (character design). Toriyama is alsoknown as the creator of the immensely popular Dragon Ball cartoons and comics. Aprequel to the first two games in the series, DWIII casts you as thechild of a great hero who must defeat an evil demon. New additions to the portinclude improved graphics, new minigames, new items, and a better translation ofthe original Japanese dialogue. The game starts off with a personality test that loosely determines how othercharacters will react to you. Gameplay is standard RPG fare: exploring, buildingexperience levels, acquiring allies, gaining weapons, and ultimately going aftera large monster. There are some interesting minigames to mix things up. TheMonster Medals feature adds a collectible aspect to the game. Monsters may leavemedals behind after you defeat them. Some monsters only appear during certaintimes of the day. Getting all the medals unlocks a secret dungeon. You can trademedals via link cable to make things easier. Most RPG fans will love this game,but those raised on modern RPGs might find its combat a bit tedious. This gameis compatible with Game Boy Color and Game Boy Advance only. --Raymond M.Padilla Pros:
Reviews (52)
Even in the face of today's modern graphics and effects, the scope, storyline, and gameplay of Dragon Warrior III still stand strong.The characters can be customized in numerous areas, and even retrained if they aren't working out - you can take your Lvl 40 fighter and make him a wizard, or let your cleric train as a merchant.The number of sidequests and the evolution of certain areas is impressive, and will give you 60+ hours of things to do.Best of all, the fighting system is so simple that even a novice can start playing and get hooked immediately. This game gets my highest possible recommendation.For a fraction of the cost of a Final Fantasy game, you can get a game that will give you more enjoyment for a longer period of time. ... Read more Asin: B00005ME7X |
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Dragon Warrior VII Average Customer Review: CD-ROM (04 November, 2001) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The top-selling PlayStation game in Japanese history makes its way tothe U.S. in Dragon Warrior VII. Its creators include a trio of Japaneserole-playing-game legends--game designer Yuji Horii, music composer KoichiSugiyama, and character designer Akira Toriyama (who also created the popularDragonball and Dragonball Z cartoons and comics). At its heart,Dragon Warrior VII is an old-school RPG that eschews flashy graphics andsound effects in favor of a good story and dozens of gameplay hours. In somecases it succeeds in capturing the nostalgia of old NES and SNES RPGs, but inothers it hangs on too dearly to obsolete conventions. Still, this is one of themost value-packed games on the market, as it easily offers more than 100 hoursof gameplay. Graphically, Dragon Warrior VII will not impress anyone. Even compared tofirst-generation PlayStation games this one comes off as ugly. The sound is amix of nostalgic MIDI bits from previous Dragon Warrior games andbeautiful new compositions by Sugiyama. The story progresses in a linearfashion, as the main character discovers new lands, each with its own mysteries,characters, and adventures. The job system adds immense depth to characterprogression, as players can learn skills from more than 50 classes, includingwarriors, clerics, jesters, rangers, dragoons, teen idols, and more. As deep as the job system is, progress is hindered by laborious combat andinventory-management systems. It would have been nice if the development teamtried to implement modern gameplay mechanics with the rich Dragon Warrioruniverse. Because of its archaic aspects, the game will scare off those thataren't familiar with older RPGs. However, persevering gamers and longtime fanswill enjoy one of the deepest adventures on the market. --Raymond M.Padilla Pros:
Reviews (60)
Asin: B00005OLWB |
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Vandal Hearts 2 Average Customer Review: CD-ROM (26 November, 1999) list price: $42.99 US | Canada | United Kingdom | Germany | France Reviews (18)
I guess it is called 2 to capitalize off the original. The only common thing is the battle system. A great thing they did is make your armor and swords attached to your body. When you wear copper armor you will see your character wear it. Battles though get tough. Real tough. DO u like being outnumbered 5 to 5092509258902? I don't. The difficulty makes it tough. I returned it after a month or two. The story is pretty good though. You get to meet up with some friends from the past. The main character is absolutely awesome. He looks so cool. I would give this game 5 stars, but the tough battles and uninspired characters(a great number) detracted a couple points. Buy it though if you see it now. It should be cheap.
This game begins with a simple plot: your main character Josephlives in a village as a peasant forced to conform to the inequities of a Caste system in which Nobles control every aspect of peasant and middle class society life.He eventually leaves his village in the middle of a very tragic event.The story instantly becomes much more than that, but I won't go into detail. This game features a dual-turn battle system, which, to my knowledge, is previously unprecedented in strategy role-playing games . This makes it so that each enemy moves at the same time as each of your characters do.This makes the game much more fun and challenging, and it causes you to have to think strategically when planning each of your moves; you have to be able to anticipate how the character will attack you and plan your movements and attacks accordingly. This gets harder as the game progresses because the enemies will use a greater variety of weapons and skills.You might have to spend some battles outside of the main quest getting used to this new system, but it is an awesome experience.(I think they used more blood than really necessary, though.Sure, when they get slashed to death and die they have to bleed, but not THAT much!) Also, the game gets rid of the job system featured in Final Fantasy Tactics.Instead, your weapons and armor give you all of your stats, abilities and techniques.You can equip up to two weapons on a character (Your shield counts as one of those weapons), with the exception of certain ones. Different weapons give you different attacks and special techniques.Armor determines your movement in battle.Heavy armor gives you a great deal of HP.Light vests give you less HP, but you can move farther and through grass. Wing armor gives you little HP, but you have amazing mobility and can move to great heights and over any surface. The graphics are not the greatest.The pictures of the characters during dialogue are kind of strange-looking, and others are downright ugly. The character sprites don't look nearly as good as in Final Fantasy Tactics, but hey, graphics don't make the game, right? Overall, this is one of the greatest games I own for PlayStation -- the others being Star Ocean 2 and possibly Final Fantasy Tactics.Anyone who is a fan of strategy RPGs or just RPGs in general should have this.
You follow Joshua who is a young boy living on the land of a rich person, whose daughter likes him. Adele, the Baron's daughter, plays with Joshua all the time, when the Baron, and Josh's father both disapprove. To set up Joshua, the Baron's Advisor brings Joshua to the Manor and forces him to fight Adele's grandfather, killing him, and causing Adele to find the scene, and hate Joshua. Joshua is forced to leave his home, and thus the adventure truely begins. The story is very deep and moving, as Joshua and Adele's stories take shape, and they are pushed together and pulled apart over and over again. The battle system is alot more flexible than Vandal Hearts and alot more strategy is needed to beat all the monsters. Now, when you move, a monster moves at the same time, meaning you sometimes will have to guess where that monster will move and anticipate it's move. The menu system in towns and on the world map has still been kept in use, but it cuts all the [garbage]out of a game, and leaves you heading in the direction you are supposed to. There is no confusion on where to go here, like in other games. Overall this game is great, and if you love alot of reading, and a great story then I suggest you find a copy of this great game as soon as you can! ... Read more Asin: B00001X50N |
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LUNAR 2: Eternal Blue Average Customer Review: CD-ROM (23 December, 2000) list price: $59.99 US | Canada | United Kingdom | Germany | France Editorial Review Lunar 2: Eternal Blue is old-school role-playing goodness at itsvery best. From the story to the simple battle system, it doesn't bore playerswith the details that can make newer role-playing games unbearable. No, Lunar2 won't impress anyone with its likewise old-school graphics, but that's notthe point. This game is fun. The story in Lunar 2 doesn't take itself as seriously as otherrole-playing games, which contributes to the fun. The game's hero, Hiro, and hissidekick Ruby must help a young girl locate the goddess Althena. The quest turnsout to be long, spanning three disks, most of which hold full-motion videocutscenes. The video sequences in Lunar 2 are probably the best part. They mixJapanese anime with computer graphics and are completely stunning. The in-gamegraphics, on the other hand, are ported straight from the 16-bit Sega CD, with afew enhancements, so those who like eye candy should consider themselves warned.--Robb Guido Pros:
Reviews (101)
Asin: B00004RBQX |
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The Legend of Zelda: A Link to the Past Average Customer Review: Video Game (12 December, 2002) list price: $34.99 -- our price: $20.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Got Game Boy Advance friends and a Game Link Cable? Legend of Zelda: A Link to the Past is a retelling of the venerable series' first game with a quest for up to four players--all from one cartridge. The game is a mix of action and puzzles where Link must travel between the Light and Dark worlds to rescue Princess Zelda. ... Read more Features Reviews (124)
Asin: B00006LELB |
$20.95 |
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Secret of Mana Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Features Reviews (36)
The story of SoM is nothing special at all. You play a very stupid boy who falls from a log seemingly 500 feet above ground level. Somehow, he gets back on his feet, and decides that he needs to get back up there, probably so he can do it again. On his way back, he finds a sword...calling his name. He gets the sword (because there are bushes in his way. What a sissy), and all hell breaks loose...or so they try to make it seem. He cuts down the bushes, and encounters a rabbit. Only this rabbit spins right at him, and causes danger. So eventually, the boy makes it to his village and...oh hell, I'm already sick of writing this. But after the first 40 minute, the plot becomes non-existant. I tried replaying the game again just last week, to see if there was anything I might have missed, but there isn't. I really hope all the five star reviews here are from people who haven't completed the game. If they are, there's a problem with this country's people. The characters are horrible. The boy says a few lines in the beginning, and near the end. That's about it. When you go to the status screen, you'll see that he has the lowest intelligence. Big surprise. The girl (these characters don't have a deafult name, so I'm just calling them what they're refered to in the instruction book) is the clich? daughter of a king who "doesn't understand her". To make matters worse, she's in love with a soldier who pretty much could care less if she died. Later on when he disappears, she says "I have to find him!" and that's about it. Some touching moment that was. Then there's The Sprite. This thing comes along with you for no reason at all. This is how it goes right before you get him in the party "hey, you should take the Sprite along! Here's his boomerang and bow!". There, that's the whole reason of him being in the party. Combat wasn't that bad, but the AI is. If you don't have 2 other people to play this with, the AI is going to get itself killed more times than should be possible. What's funny is that sometimes the characters will get stuck behind a rock or something, and not even try to go around it. Also, you can charge your weapon's attack. For what reason, I have no idea. By the time they're done charging, the enemy is accross the screen on the other side, and you'll miss. Magic's the only decent thing here, as you're invincible when casting spells. Oh, you can only carry 4 of each item for some reason. The music *shakes head*. There are MAYBE 4 good tracks here, but they're heard once or twice. I'm curious about the number of total tracks, as the same one is repeated for at least 6 different areas. Very lazy of you Square. You're better off just muting the tv and playing a CD. And the sound effects are just downright silly. When you deliver a fatal blow to an enemy, they make a squishy sound, and burst into a rain of what appears to be yogurt. I can't believe I thought this was cool back in the day... If I could go back in time, I'd slap myself for thinking this was a good game. What was I thinking? The only people that can give this thing 5 stars are those that've never played an RPG before in their life, or Square fanboys who think everything they put out is great. There is one pro about owning this game: I can sell it for at least $40, which is going to end up happening. Go get Chrono Trigger, FFVI, EarthBound or Mario RPG instead.
Asin: B000035Y2Q |
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Vagrant Story Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review Vagrant Story is one of those games that wows you at thestart--a big "WOW!" in this case--but maintains only a tenuous hook inthe long haul. In this mix of action/adventure and fantasy role-playing,players are cast as a Riskbreaker (think one-man army) namedAshley Riot, whose pursuit of a villainous cult leader takes him to themysterious city of Lea Monde. The highly stylized graphics in Vagrant Story are easily some ofthe best ever seen on the PlayStation, and give the game a gorgeous,distinctive look to match its somber tone. Cinematic story sequencesblend in almost seamlessly with gameplay, which takes place in 3-Denvironments (viewed from a third-person perspective) that can berotated to provide the best angle. Vagrant Story features a rich battle system that's built on bothstrategy and quick reflexes. In addition to character statistics,weapons and armor have detailed numbers of their own and can bedisassembled, assembled, or even combined to create new items. Hand/eyecoordination factors heavily into combat, as Ashley develops offensiveand defensive battle abilities that require perfectly timed buttonpushing in order to be used. Unfortunately, it's all too easy to get bored with VagrantStory. The painfully linear gameplay here doesn't rise abovekilling enemy after enemy in room after room, and (oh boy!) solvingpuzzles by manipulating boxes. If not for the wholly intriguing (butsparsely littered) plot, one would be strongly tempted just to leaveAshley to rot in the catacombs beneath Lea Monde. --Joe Hon Pros:
Features Reviews (96)
The game play goes as follows: You start in a dungeon...there are cut scenes from time to time, but none of them make any sense...you run around by monsters and fight.You see the monsters as you are fighting them as there are no random battles.A menu pops up after you click near a monster such as, Head: 0, 100%, Right Leg: 2, 85% and so on.From there you choose which part of the body you want to attack.Sometimes you make NO hit points against the monsters because you have to work up your weapons for each type of monster.And it is impossible to make a master weapon against all monsters.More than one weapon has to be leveled up for different monsters, and many times weapons have to be changed in midst battle which is annoying.The other complaint I had in this game is that the only way you can heal yourself is either finding a save point or using a curing item.This doesn't sound so bad, but curing items CANNOT be purchased.Instead they only can be found fighting monsters.I never seemed to have enough curing items.By the end of the game, things still didn't seem to make sense.The conclusions were unsatisfying and overall pain in the neck. The last complaint I have of this game is the feeling I got from playing it.The color scheme is bad.Everything was shades of brown or blacks and occasional greens and reds.It was a depressing feel to it, and it seemed like I never saw the light in that game. However, I can still give this game some credit.I believe that it was an attempt of a good thing.There were bad qualities about it that if only fixed a little, this game could've been great.The battle system was actually fun at times, but when things got tough and a new type of monster approached, it took way too long to level up a weapon. It is possible to enjoy this game.I found myself struggling through it, but I knew a couple who actually half ways liked it.It isn't a masterpiece in my eyes, but it had potential I think that didn't see the light of day. Pros: Cons: Estimated time to complete game in a quicker runthrough: 20 - 30 hours. Asin: B00004SPW9 |
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Actraiser Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Reviews (3)
I always felt this was a very solid game, and if I weren't so poor I'd probably buy a copy of it to play again.
Asin: B000035XYC |
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Sword of Mana Average Customer Review: Video Game (01 December, 2003) -- our price: $28.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (36)
Asin: B0000BX8M6 |
$28.95 |
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