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Sonic Heroes by Sega of America, Inc. Average Customer Review: Video Game (27 January, 2004) list price: $49.99 -- our price: $18.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (20)
Asin: B0000VSH4K |
$18.95 |
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X-Files: Resist or Serve by Vivendi Universal Games Average Customer Review: Video Game (18 February, 2004) US | Canada | United Kingdom | Germany | France Features Reviews (5)
So customers, save your energy and do not order this item. It will just sit there unshipped on your account. This game was supposed to be released on xbox originally but I guess they warned us dorks.... trust no one. hahaha. And seriously, mysterious xfile creator (you know who you are), give the conspiracy a rest for once and just give the fans what they want in a timely fashion or pretty soon you won't have any fans at all.
Asin: B00008KTOH |
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Tony Hawk's Underground by Activision Average Customer Review: Video Game (31 October, 2003) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (41)
Asin: B0000A082T |
$19.99 |
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Halo 2 by Microsoft Average Customer Review: Video Game (09 November, 2004) -- our price: $45.94 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Halo 2 is one of those rare video games that garnishes attention from regular folk who wouldn't know which direction to point a game controller. With more than 1.5 million pre-orders and a massive release party in Times Square, the game enjoys the sort of buzz, and sales, generally reserved for boy wizards. But does it merit the hype? Opening Scene Halo 2 opens with a cut scene in the Covenant Holy City of High Charity. Much has happened since Master Chief (that's you) created so much havoc for the Covenant in the first Halo, and the Arbiter has much atoning to do for his failures. This first cut scene is long, but the lush graphics, orchestral sound, and polished voice talent for both this and other cut scenes as well as the game itself put most animated television shows to shame.
In the end, though, Halo 2 is unabashedly a first-person shooter. It has a Mature rating and is not meant for kids. Gameplay is constant and intense. No sooner is one bunch of aliens taken care of than another descends. The controls are identical to the first game so those familiar with it will be up and blasting in no time. And the sound and graphics have been beefed up so that Halo 2 is undoubtedly one of the most beautiful console games available. Opening Fire Most of the weapons from the first game return, although strangely the MA5B Assault Rifle (the default weapon in the first game) is not available. There is a single melee weapon known as the Covenant Sword, but the controls for it are the same as that for all the shooter weapons, making it difficult to direct. Also, for a new twist, you can hold two of the smaller guns at the same time and shoot double-fisted.
As for vehicles, the old favorites are back and joined by a few new, mostly Covenant wheeled monsters. Some improvements have been made to the AI so that the nonplayer characters can drive without running into too many obstacles while you man the turret. This improved AI also has enemies ducking for cover, and the banter from both the Marines and the bad guys has undergone massive improvements so that it no longer sounds quite so repetitive.
On Your Own The most significant change in the single-player game is with Master Chief's much-touted defensive suit. At the beginning of the game, he is told that the suit has been upgraded, but it's really undergone a severe downgrade. In Halo 2, the player has only one lifeline. Unlike in the first game, there is basically no defensive shield on the suit, making gameplay tougher. It can often take multiple--sometimes a maddening number--attempts to make it through thorny parts of the game. Finally, no review of a Halo game is complete without mentioning multiplayer. One of the main reasons to buy Halo 2 is the ability to play through Xbox Live, a feature not included in the first game, which was among the original releases for the Xbox. Multiplayer for Halo 2 uses all of the same weapons and vehicles as in the single-player game, and the types of games available in Halo (King of the Hill, Slayer, Capture the Flag) return with a host of new maps. Multiplayer Halo 2 offers customizable profiles, control layout, and screens as well as a voice proximity feature, where you can talk with other players via an Xbox Communicator so that those closer to you sound louder than those farther away. Players can also create both permanent clans and temporary parties in the Xbox Live world. Undoubtedly, this multiplayer feature alone ensures that Halo 2 will remain a top-selling game for years to come. --David Morel Pros:
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... Read more Features Reviews (536)
Asin: B00008J7NZ |
$45.94 |
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Grand Theft Auto Double Pack by Rockstar Games Average Customer Review: Video Game list price: $49.99 -- our price: $36.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Praised for brilliant scripts and open-ended gameplay, vilified for unapologetic violence and mature themes, Grand Theft Auto has deservedly become one of the most popular game franchises in history. This double pack contains the full versions of both Grand Theft Auto III and Grand Theft Auto III: Vice City, enhanced for Xbox. Xbox gamers can rejoice that the grand king of video games--The Sopranos with a gamepad--is finally available on the big black box. Grand Theft Auto As you'd expect, there are consequences for criminality. As your random acts of mayhem mount up the police start hounding you, eventually calling in SWAT trucks, the FBI, and even the army if you continue down the path of destruction. Shaking these pursuers is easily the most fun part of the game, especially when a bunch of friends are packed in the room to witness your narrow escapes. Grand Theft Auto III is fine-tuned to near perfection in every category. All the vehicles, from slick sports cars to lumbering dump trucks, handle exactly as you'd expect and smash apart realistically when abused. The three islands in the game are rendered in terrific detail considering their size, and are packed with traffic, pedestrians, and hidden jumps. The audio is equally amazing. Pedestrians talk, cops scream at you, and you can tune in nine different radio stations whenever you are in a car. It all adds up to a monumental achievement: the rare console game for adults that manages to get everything right.--T. Byrl Baker Grand Theft Auto III: Vice City After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles. Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do. There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination. This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level.--David Stoesz Pros:
Features Reviews (143)
Asin: B0000DJX7I |
$36.95 |
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XIII by UBI Soft Average Customer Review: Video Game (24 November, 2003) list price: $49.99 -- our price: $20.95 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (21)
Asin: B000093NQN |
$20.95 |
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Silent Hill 2: Restless Dreams by SVG Distribution Average Customer Review: Video Game (10 December, 2001) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review With its Poe-like atmosphere, dense fog, pitch-black hallways, and a cryptic letter from a dead wife, Silent Hill 2: Restless Dreams promises to surpass the paranoia created by its predecessor, Silent Hill. The sequel opens with James Sunderland, the series' average joe protagonist, reading a mysterious message that says, "Silent Hill, our sanctuary of memories. I'll be waiting for you there." More puzzling is that the note is signed by Mary, his deceased wife. James sets out for Silent Hill hopeful that he'll find a trace of Mary. After an aborted attempt by car, James plunges into the dank fog and embarks on his quest by foot. Enter Angela, a woman who bears a striking resemblance to Mary, and who also beckons him with another curious message. It seems James can't go back; strange things are happening in Silent Hill. Silent Hill 2 offers 10 new formidable foes, plenty of puzzles, and bone-chilling gameplay. The sequel's new story and characters promise to thrill and terrify. The visual and sound effects are amazingly detailed and macabre, and, if you're playing on a system with surround sound, you may find yourself keeping the lights on. Note: This product description refers to the PlayStation2 version. ... Read more Reviews (62)
Asin: B00005RKO7 |
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D2 by Sega of America, Inc. Average Customer Review: CD-ROM (25 August, 2000) list price: $49.99 US | Canada | United Kingdom | Germany | France Editorial Review The long-delayed cinematic adventure game D2 has finally surfaced on the Dreamcast.Despite several years in development by innovative Japanese game design team Warp, D2 seems tosuffer from a lack of solid gameplay. Fortunately, the gaming environment is stunning to look at. D2 offers gamers a curious combination of adventurous exploration and first-person shooting.Gamers assume the role of airplane crash survivor Laura (not to be confused with game icon Lara Croft ofTomb Raider infamy). The game begins with Laura embarking on an airplane flight that soon goeshorribly wrong. The plane is hijacked by a handful of terrorists--but that effort is foiled when a meteorcrashes into the plane. Laura emerges as one of the few survivors of the plane wreck, which has occurredsomewhere in the mountains of Canada. Laura must try to survive the icy elements by routinely killing andcooking cute bunnies for food as she travels through the snowy terrain. Animal activists might object to thecasual nature of these deaths, which are essential to winning the game. Several tentacle-wielding creatures attack Laura frequently during her travels. When this occurs, the gameimmediately shifts from third-person to first-person perspective. While these point-and-shoot segments arechallenging at first, they soon become tedious. It is impossible to travel more than a few feet without beingattacked--and Laura must travel quite a bit to advance the game. Despite the presence of impressivegraphics, these action segments amount to little more than a glorified version of the mass-market PC gameDeer Hunter. Still, the ambitious world of D2 is worth a look and a listen. This game is highly stylized in design,including several artistic cinema sequences that will keep you riveted. A stunning new age-meets-operasoundtrack accompanies the title screen, while creepy instrumental music adds tension in all the rightplaces. With an awkward balance of both adventure and action elements, D2 ultimately succeeds more as acuriosity than a remarkable gaming coup. --Brett Atwood Pros:
Reviews (23)
One good thing, you'll get to fight a topless woman who has alien tenticles protrouding from her stomach. I guess that's a good enough reason to buy a video game, right ?!
Asin: B0000488VR |
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The Simpsons: Hit and Run by Vivendi Universal Games Average Customer Review: Video Game (19 September, 2003) list price: $49.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (38)
And you can drive around as 300 lb. Homer.I think that alone makes it a must-buy. Definitely 5 stars. ... Read more Asin: B000095ZGZ |
$19.99 |
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Tetris Worlds Average Customer Review: Video Game (18 June, 2003) -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (6)
There are a few modes of Tetris here, in addition to the original one. Really, you won't be playing any of those, as they don't make any sense. I don't think anyone wants to play Tetris, but only clear out specific lines and colors. It's not challenging, just annoying. I won't describe the other variations of the game, since really, I only played them once and left them for dead. What really sucks regarding gameplay though, is that the box where the pieces fall in is narrow. Remember how the original Tetris for NES and GB took up a good amount of the screen? Well it only takes up like 1/3 here...maybe a little more. But unless you're close to the tv, you'll be squinting at the pieces trying to pin-point where they should go. There's also a "ghost" feature. What it is is whichever piece you're moving around will have a faded version at the bottom of the box, showing where it'll be and how it'll look. I thought it was kind of annoying, since you're paying attention to the block you're moving, and there's something at the bottom that distracts you. Luckily, you can turn this feature off. At least the music's good. It's all techno/ambient and somehow, fits the game pretty well. If you don't like the music, then you can always use the Xbox's custom soundtrack feature and make your own to hear during gameplay. There's only one problem with that: whenever you restart or pick a different mode, the soundtrack automatically skips to the next track even if you weren't finished with the current one. The graphics, well, there aren't much to them. The blocks are well animated (that sounds so lame), and the things going on in the background are nice looking I guess. It's not like Tetris was ever meant to break the graphic chart or anything. Somehow, there's a story mode. I could read the instruction book to find out what it is, but that's ok, I'll pass. Looking over the other reviews here, I guess it has something to do with getting robots off a planet. *sigh* TETRIS WAS NEVER MEANT TO HAVE A STORY MODE. What's next? A Tetris rpg or 3-part movie series? Also, there's of course the online mode. But I don't care about online games. If you do play 'em, then there you go. I guess it'd be fun taking on other people via Xbox Live, especially since it can get boring once in a while in single mode. Again, if you already own Tetris, stick with that version. $20 for a flashy version of it isn't really worth it. I'm lucky I got this with my Xbox and didn't have to pay for it. But if you don't have Tetris in any form, then you can probably find this in a used section for less than half the retail price.
Asin: B00009B8DL |
$19.99 |
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Super Mario Advance 4: Super Mario Bros. 3 by Nintendo Average Customer Review: Video Game (21 October, 2003) list price: $34.99 -- our price: $29.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (149)
Asin: B00009WAUO |
$29.99 |
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Wolfenstein 3D by Jack Of All Games Average Customer Review: Video Game (03 April, 2002) list price: $39.99 US | Canada | United Kingdom | Germany | France Editorial Review The year is 1943. You are William "B.J." Blazkowicz, the Allies' bad boy of espionage. Your mission is to infiltrate the Nazi fortress and find the plans for Operation Eisenfaust, the Nazi's blueprint for building the perfect army. Captured in the attempt, you're taken to a Nazi prison where you await execution. However, you know where the plans are kept, and the Allies face a great defeat if you don't escape and risk the horrors of the prison known as Wolfenstein. Playing as an escaped prisoner in a Nazi war prison, you will move smoothly through a 3-D world full of guards, snarling canines, and rooms packed with Nazi treasure. With 60 action-packed levels full of secret passages and hidden rooms, Wolfenstein 3D for Game Boy Advance will appeal to audiences from the novice to the experienced. Note: This is a rare M-rated GBA game, and is not appropriate for those under 17. ... Read more Reviews (33)
Asin: B00006409I |
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Doom II by Activision Average Customer Review: Video Game (01 November, 2002) US | Canada | United Kingdom | Germany | France Reviews (12)
Asin: B00006RHLU |
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Mega Man Zero by Capcom Average Customer Review: Video Game (13 September, 2002) US | Canada | United Kingdom | Germany | France Editorial Review Fans of Mega Man side scrollers, rejoice--Mega Man Zero has finally come to the GBA. It may be the best Mega Man game designed on any platform, even though it doesn't exactly star Mega Man himself. Mega Man Zero has basic Mega Man gameplay, though there are some notable differences. Zero can run, jump, dash, shoot, and swing a sword like Mega Man, but now he can also slide down the sides of walls and jump from wall to wall like Jackie Chan. Despite the fancy new moves, be warned: This is probably the most difficult Mega Man game ever made. Zero can't duck, nor can he shoot above or below himself. This makes fighting the many, many enemies difficult--especially when they approach from various angles. While a side-scrolling action game, Mega Man Zero has definite role-playing game elements. For starters, Zero's skills improve over time. As Zero uses the sword, he will eventually be able to make double--and subsequently triple--attacks. Between missions, Zero can explore the resistance base, talk to people, and "download" various skills via the new Cyber Elf system. There are 70 Cyber Elves scattered throughout the game, and they're broadly lumped into three groups: Nurse Elves that heal, Hacker Elves that alter surroundings, and Animal Elves that boost Zero's abilities. Zero can even feed his Cyber Elves, and increase their power. In some ways, the graphics of this game surpass the Mega Man games for the PlayStation. There are some outstanding anime cutscenes, the levels are well designed, and the sprites are tight and amazingly detailed. For looks alone, you should buy this game. The sound isnt as stellar, but adds good ambience. --Bryan Karsh Pros:
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Reviews (42)
For those who don't know (and I certainly hope you do know this!), Zero was first introduced in the very first Mega Man X way back in 1993.He has since become one of the most beloved characters in video games and now he gets a game all to himself. Mega Man Zero takes place in the same world as Mega Man X only years into the future where X and Zero are reveered as legends.But years have passed and Zero seems out of comission.He's later found by Ciel, who makes him operational again.Now questions arise such as where X might be.Not only that but X is presumed to be evil and up to no good. Now Zero is going to find out. Mega Man Zero doesn't present any different gameplay for the Mega Man veteran.Its the same 2-D sidescrolling that Mega Man fans have grown up with.But this is NOT an easy game.Mega Man Zero is perhaps one of the hardest GBA games I've ever played... and I'm a Mega Man veteran.You select a level to go to just like past MM games.You battle through each level mauling through enemies until you get to the boss. The game is a little different than other Mega Man games, however. For example, Zero ONLY gets a Z-Sabre and his arm cannon.He doesn't get abilities from bosses like Mega Man did.But his weapons do level up.For example his arm cannon (called a Z-Buster) begins with only firing one shot at a time.As his weapon levels up he'll be able to fire four shots and even charge up.He also gets different kinds of weapons such as the triple rod or a shield boomerang. Mega Man Zero also throws in a few other twist.The game now has "Cyber Elfs" which are given to you by defeating certain enemies or you have to find them.There are over 70 Cyber Elves in the game and they give Zero remarkable abilities.Some restore his health... others slow down enemies.The creators also made it so that once you use the Elf, it's gone.This teaches you to use strategy. That's not all the gameplay offers.The game also throws in some twist with the levels. Not everyone is "go for the goal".Some levels require you to beat it in a certain time, or reach certain objectives.You may also find a wounded ally and have to help him by taking him back to the beginning of a level once you beat the boss.So the game certainly isn't boring. Mega Man Zero also looks and sounds BRILLIANT!A GRAND looking game, no doubt.For the GBA these graphics are top notch and the music definitely reminds some of Mega Man X.The games looks smooth and just wait 'til you see the detail on the bosses.The game just looks incredible! The game does have its drawbacks however.The biggest problem is of course that its too hard for younger gamers.This game is NO cakewalk as it will take you the better half of the day to master it.The other problem is that its too short.The game can be completed in a day if you really work at it. My last gripe is the control scheme.It takes time to get used to the controls for this game considering a HUGE emphasis is put on the shoulder buttons.It takes a moment to get used to (especially if you're playing on your SP since those shoulder buttons are small). Mega Man Zero is an incredible game to behold.Any fan of the Mega Man X series should pick this up and give it a try, this is a GBA game to own! The Good The Bad Asin: B000066TS4 |
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Virtua Cop by Sega of America, Inc. Average Customer Review: Video Game US | Canada | United Kingdom | Germany | France Reviews (4)
Before ever reaching the Sega Saturn system, Virtua Cop hit arcades nationwide and was an immediate success, which soon gave way to the sequel Virtua Cop II also a major arcade hit. Virtua Cop for the Saturn delivers the same great action as the arcade version. The graphics are almost flawless as they deliver pulse throbbing action sequences and nonstop excitement. One of the factors that makes this game a winner is the option that lets you choose where you lead your cop, which the game does at many points throughout the story. Virtua Cop also leaves off that irritating part of Time Crisis no hiding behind barrels or overturned cars, and wondering: "Where the hell is my enemy going to pop up at." However sometimes you just wish that you could direct your cop anywhere at anytime in the game. Oh well, but its not supposed to be Quake II or Half Life, for the most part arcade point and shoot hasn't changed much, since Duckhunt for the NES. If there is a shooter that you need for your Sega Saturn System its Virtua Cop. This is an award winning game, and a must buy, but you don't have to take my advice: "talk to the guys at Sega:-)"
Asin: B00002STVR |
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