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| Toys - Age Ranges - 12-14 Years - Video Games - Sega Dreamcast |
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| 41. Rippin' Riders by Sega of America, Inc. | |
![]() | CD-ROM
(10 November, 1999)
list price: $49.99 Asin: B00000K4C0 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review One hundred years from now, a historian may categorize snowboarding's greatest achievementas its expansion of the English vocabulary. For its part, snowboarding has brought new meanings to thewords "indy," "mute," "method," and "melancholy." For those not attuned to the sport's phat lingo, theseare all terms for snowboarding maneuvers that generally refer to grabbing a particular part of the boardwhile airborne. Not a word of this terminology is overlooked in the first snowboarding game for theDreamcast. Also included are appropriately stylized characters, each with two outfits to choose from, andlicensed gear from real snowboarding companies Bonfire and Salomon. Armed with a glossary in the form of a user manual, players will soon be able to talk the talk. But in thisgame, walking the walk, or rather pulling the tricks, requires quite a bit of controller dexterity. Luckily thegame is not based solely on snowboarding tricks, but also has a healthy dose of racing at its core. Whatmakes this game stand out is the length and detail of each downhill course. Jumping off the roof of sheepfarms, avoiding falling icicles, and catching the spotlight of a hovering helicopter are all in a day's play inRippin' Riders--and that's just the first track! A unique two-player mode challenges players to shrink the opponent's split screen by outscoring him orher. Track graphics are up to snuff, but the players look a bit chunky. --Jeff Young Pros:
Reviews (29)
Subjects: 1. Video Games
2. Sports
3. Extreme Sports
4. Sega Dreamcast
5. Outdoors | |
| 42. Elemental Gimmick Gear (E.G.G.) by Vatical Entertainment | |
![]() | CD-ROM
(31 December, 1999)
list price: $49.99 Asin: B00003O9KF Sales Rank: 8791 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (12)
There are a total of three cinematic cut scenes in Elemental Gimmick Gear. One is played at the onset of a new game, and serves to introduce the storyline (or, perhaps, lack thereof). The second is a montage of scenes from that cinema, and plays when you power the game up and fail to press the start button within a couple seconds. The third is your generic "reward" video, and is played every time you defeat a boss and receive a new power. Eight hours into this game, I'd watched that same cinema half a dozen times. No minor nuances were altered, to differentiate between my reception of the ice beam as opposed to, say, the fire beam. It's all the same, horribly compressed, video scene. I'm sure there would have been an equally uninspiring CGI at the game's conclusion, had I been granted the willpower to make it that far. Perhaps the only factor in which EGG doesn't completely lag is the impressive originality within the overworld's graphics. There's a beautiful, stylistic, thick-lined detail in the backdrops of the game's overhead battle scenes that, with a little finesse, could have been really well done. In today's world of 3-D rendered surroundings and polygons, polygons, polygons, it's nice to see some legitimate linework making its way into a game. Unfortunately, programmers managed to turn even that slim positive element into a non-factor, as despite their beauty it's incredibly difficult to navigate your way around the detailed sketches. When you enter a boss battle, the game abruptly shifts from the traditional overhead adventure format (a'la Zelda: A Link to the Past) to a strange, polygonal 3-D battle. In addition to the jerky shift between vantagepoints, the visual style shifts just as abruptly, giving way to a poorly textured 3-D battle zone. Bosses are poorly designed and far from intimidating, to the point where they're almost comical. Your surroundings look vaguely similar to the overhead screen they're meant to be molded after, but lack the fine detail and linework that made those scenes even remotely memorable. The characters are simplistic to a fault, and would've been just as much at home with the first wave of Playstation titles as they are here, late in the Dreamcast's life. Add to that an unforgivable load time prior to each boss battle, and you've got an unhappy camper 97% of the time. Gameplay in EGG is a chore, full of inconsistencies, quirks and bugs. I honestly don't think this game was playtested before its release. Moving around the screen varies from difficult to impossible, and collision detection is way off. Enemies are either too powerful or too weak, with nothing landing in between. I've watched, several times, as my ten foot robot fell to the almighty power of a trout. Yeah, I'm thinking the same thing� you put a fish and a robot in the same room and tell them to fight to the death, my money's most certainly not on the fish. Your robot also has a love for sailing off ledges and cliffs, an action which actively returns you to the last doorway you walked through and takes 20% of your life as a toll. It's beyond easy to accidentally sail into the abyss, as the machine assumes you've stepped over a ledge every time you're within a couple feet of doing so. Pair that with the horrendous controls, which, instead of following your instructions and heading north, often lead you alternately northwest and northeast in a bizarre drunken swagger, this is a big drawback. Even the soundtrack is horribly lacking In EGG. Though obviously influenced heavily by the score to Final Fantasy VIII (complete with the soft plucking of violin strings), the game relies all too often on looping and then looping once again. Each individual song is comprised of MAYBE a minute and a half of original music, which then loops back upon itself infinitely. Considering you'll spend about an hour in an average dungeon, this means you'll hear the same obnoxious tune looped upwards of fifty times before you finally complete your work and return to the overworld. Thinking about Elemental Gimmick Gear makes me wonder what happened. Hudson Soft was chasing the Holy Grail with EGG, the thought of introducing a new type of game to the masses, something which would forever serve as the mold from which entire franchises were crafted. Instead, they released a product which can only be described as overly flawed, incomplete, uninspiring and often painful. I wouldn't wish Elemental Gimmick Gear on my worst enemy.
Subjects: 1. Video Games
2. Role Playing Games
3. Sega Dreamcast
4. Action
5. Adventure
6. Role Playing Games (Game, rpg, rpgs) | |
| 43. Sega Rally 2 by Sega of America, Inc. | |
![]() | CD-ROM
(24 November, 1999)
list price: $49.99 Asin: B000034DLH Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Sega Rally 2 is the sequel to an arcade game that madeits home debut on the ill-fated Sega Saturn video game console. Despitethe Saturn's demise, the original Sega Rally still holds a warmplace in the heart of video game fanatics as one of the bestarcade-style racing games ever created. Now the series follow-up hits theconsole system after a successful run in arcades. And with cars andtracks not found in the standup version, Sega Rally 2 fansshould be very pleased with Sega's efforts to enhance the gameplay funfor the Dreamcast version. On the flip side, casual racing fans mayfind the difficulty level a bit too advanced for their tastes. Sega Rally 2 favors more of an arcade-style fantasy physicsmodel than its predecessor, but don't expect this game to be a Sundaydrive. Those looking for an exciting romp behind the wheel will likelybe disappointed after numerous sideline crashes and races endprematurely due to expired time. Purists and road jockeys weaned on thelikes of Gran Turismo may be able to handle the challenge factorhere, but casual arcade-style racing fans may find the race too hot tohandle for long-term, frustration-free fun. --Jeff Young Pros:
Cons:
Reviews (32)
To tell you the truth, I almost traded this game in right after I purchased it. Why? The arcade mode was unforgiving, and really just repeats itself after the first time. I thought I had been cheated. And then I tried the 10 year championship mode. My oh my. The championship mode on this game has got to be one the greatest racing experiences that can be had on a game console. You have two view modes, both of them PERFECT. You have car customization, but not the boring, confusing, time wasting sort that has become common nowadays. You have SEGA arcade-style music, which I happen to love. You fantastic slip-and-slide physics which make controling the cars a blast. You have TONS of different variations on the race tracks (every one of them a perfect example of AWESOME track design). And lastly, you have some of the most beautiful graphics in any racing game ever. Honestly, the first time I raced a track at sunset, I was OVERJOYED that I didn't get rid of this game when I considered doing it. The most beautiful graphics in any racing game can (in my humble opinion) be found in the original Wipeout, and this game. The only downside to this game is the simple fact that it's too hard. I simply CANNOT get past the 9th year in the 10 year championship. And forget about 1st place in arcade mode unless you're superman. But perhaps that's part of what makes this game so great. You keep coming back for one more go, because it's so darn fun and so darn hard. Better that than hard and not fun (I'm talking to you Nintendo). For arcade racing fans this game is an absolute must.
I would buy this if it was $25 but probably not more than that. ...
Take for instance the arcade mode.To this day i can still not make it past the third level, there is just not enough time.The multiplayer mode is fun, and the replays are dazzling to perceive, however with only one mode it can get pretty boring, pretty fast.The ten year tournament is the real beef of the game, and my only complaint is that the races are a bit short.However the changing weather conditions and the various courses for each area ensure that each race is a new experience.Add to this the excitement of trying to finish first with the hope of unlocking new cars, and you've got great fun. The cars, alhough there is quite a few, do show a lot of similarity in handling and speed, although some distinction is present which adds to the flavor of the game.The graphics are awesome and I find the vehicle modifications satisfactory.The handling becomes easier as you learn to control the cars.The music is on key, except for the lady singing opera in the snow levels.Its bearable though.Overall this game is a great value.If you buy it, don't stop until you beat it. ... Read more Subjects: 1. Video Games
2. Racing
3. Cars
4. Sega Dreamcast
5. Flying | |
| 44. Wild Metal by Jack Of All Games | |
![]() | CD-ROM
(03 February, 2000)
list price: $19.98 -- our price: $9.89 (price subject to change: see help) Asin: B000035YC3 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Perhaps a better name for this game would be Mild Metal,because playing it won't likely raise your temperature. Playing thisenjoyable mission-based tank game is rather meditative, in that playersare required to think tactically in order to reach their goals. Don'texpect to be wowed by graphics or sound effects, but do bring yourbrain for this old-school treasure hunt that looks and feels much morelike a PC game than a Dreamcast title. To beat each level, players must drive a tank around large, hilly,desolate areas while scooping up precious containers of glowing energycapsules before dropping them off at your home base. This gamechallenges the player with a wildly varying elevation and drab-coloredterrain. The control scheme for shooting is also tough to tackle.Players fire their tank's cannon by pressing a button, but holding thebutton down will increase the angle of trajectory. Not only that, theenergy capsules are often obstructed, requiring all sorts of physicalpuzzle solving to get at them. While not exactly thrill-a-minute, thisgame has plenty of depth and challenge to keep thoughtful gamers happyfor quite some time. --Jeff Young Pros:
Reviews (17)
Subjects: 1. Video Games
2. Action and Adventure
3. Military and Spies
4. Sega Dreamcast
5. Action
6. Adventure
7. Great Deals (Outlet store) | |
| 45. Wacky Races by Atari | |
![]() | CD-ROM
(30 June, 2000)
list price: $44.99 Asin: B00004S9WU Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Wacky Races is a cross between South Park Rally andMario 64, and stars classic Hanna-Barbera cartoon characters. While thiskart racing game doesn't really bring anything new to the racing genre, it doesbring hours of lighthearted fun. All the members of the motley crew from the cartoons are here, includingPenelope Pitstop, Dick Dastardly, Muttley--even the Slag Brothers. They've allcome with their trademark vehicles, from the Slag Brothers' rock-solid,relentless Boulder Mobile to Peter Perfect's turbocharged, streamlined TurboTerrific. To add the always-present fighting element, the cars come with theirown individual features to help you get around the numerous courses. A title ideal for keeping younger kids busy while not appearing totally alien tothe rest of us, this game boils down to a kid-friendly version of South ParkRally. The colorful cartoon graphics give you the feeling that you're in thecartoon itself. --Mike Fehlauer ... Read more Reviews (5)
It is set up sort of like Diddy Kong Racing on N64,where you start out in a central area and have to drive to and open up newareas. The graphics are simply incredible, and the audio is good aswell.The game uses the new cel shading techniques to make it look exactlylike a cartoon, and it uses the Dreamcast's power well. It also controlswell and is easy enough for anyone to pick up and play.Each car has somespecial functions that you get to select up to three of, and they cost"tokens" which you pick up around the track.For example, turboboost is usually 1 or 2 but something more fancy would be 3 tokens.Itadds a lot of strategy to the racing because the game is basically boileddown to a kart type racer in that you have to use your weapons/skillsinstead of pure driving skill. But that's what these types of games areabout, fun! Even 2 player mode maintains a solid frame rate, which isvery impressive indeed. I'd say if you enjoy cartoons and kart racers,this game is a must buy! ... Read more Subjects: 1. Video Games
2. Sega Dreamcast
3. Racing
4. Flying | |
| 46. Virtual On:Oratorio Tangram by Activision | |
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Asin: B00004TBGX Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The first question we couldn't help asking ourselves after afew minutes of playing Virtual On: Oratorio Tangram was "Why?"More specifically, we asked why Activision would go to all the troubleof converting this game perfectly from its arcade counterpart only tostiff gamers by not letting them program the controller? OratorioTangram is all about perfect control--the arcade version uses apair of sticks that allow for all types of moves--and this Dreamcastversion contains only a handful of preset controller configurations.None of them work well, and it really hurts the gameplay. Control issues aside, this is one of the most visually stunningDreamcast titles available. The graphics are simply eye-popping, andthe loud sound effects are perfectly appropriate for a giant-robot gamelike Oratorio Tangram. If you've ever wanted a title to show offyour Dreamcast to friends, this game will do the job nicely, and itdoesn't hurt that the two-player mode is more fun than the single-playergame since both players suffer from the same controllerlimitations. With just one little addition (programmable controls),this game would have been near perfect. As it stands, the game is good-looking,but doesn't have it where it counts. --T. Byrl Baker Pros:
Reviews (27)
Did I mention that the animation is silky smooth, the graphics are some of best that the Dreamcast can produce and action is fast and furious. The frame rate never drops below the standard 60 and this makes for some great action. The time and effort taken to produce each Mech is seen in the level of detail for each character. The character backround stages are also exceptional which makes for some serious eye candy. This game looks GOOD! If you had second thoughts then sweep them away and get this, you won't regret it!
Subjects: 1. Video Games
2. Sega Dreamcast
3. Fighting | |
| 47. Chicken Run by Eidos Interactive | |
![]() | CD-ROM
(21 November, 2000)
list price: $39.99 Asin: B00004YKSW Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review In keeping with the film's story, the game takes place on a 1950s Yorkshire chicken farm and follows a group of loveable chickens as they try to break out of confinement. Players must help Ginger and her flock make a break for freedom while avoiding the evil Mrs. Tweedy and her oafish husband, who want to turn them into chicken pies. When an American rooster named Rocky lands in the farm, Ginger sees her chance: these chickens won't cross the road--they'll fly the coop. Together, they prove that chickens are anything but chicken, as they engage in a daring and spectacular escape. Set in a 3-D world that reflects the film's style, design, and atmosphere, the gameplay emphasizes stealthy exploration. You must sneak your way around the farm and gather objects that are necessary to your escape plan. Throughout the game, you'll be given the opportunity to control different characters who star in the film--Ginger, Rocky, Nick, and Fetcher. ... Read more Reviews (7)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure
5. Great Deals (Outlet store) | |
| 48. Chicken Run by Eidos Interactive | |
![]() | CD-ROM
(21 November, 2000)
list price: $39.99 Asin: B00004YKSW Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review In keeping with the film's story, the game takes place on a 1950s Yorkshire chicken farm and follows a group of loveable chickens as they try to break out of confinement. Players must help Ginger and her flock make a break for freedom while avoiding the evil Mrs. Tweedy and her oafish husband, who want to turn them into chicken pies. When an American rooster named Rocky lands in the farm, Ginger sees her chance: these chickens won't cross the road--they'll fly the coop. Together, they prove that chickens are anything but chicken, as they engage in a daring and spectacular escape. Set in a 3-D world that reflects the film's style, design, and atmosphere, the gameplay emphasizes stealthy exploration. You must sneak your way around the farm and gather objects that are necessary to your escape plan. Throughout the game, you'll be given the opportunity to control different characters who star in the film--Ginger, Rocky, Nick, and Fetcher. ... Read more Reviews (7)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure
5. Great Deals (Outlet store) | |
| 49. Sega GT by Sega of America, Inc. | |
![]() | CD-ROM
(01 September, 2000)
list price: $39.99 Asin: B00004SR5N Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review When we first popped in Sega GT, we were a bit skeptical. Itdoesn't just resemble the layout of Gran Turismo for the PlayStation;it's almost identical to it, from earning licenses to having your own garage andstocking it with brand-name cars. But the more we played, the more we fell inlove with Sega GT's silky graphics that speed along with only theslightest blurring at night. The scenery is so distracting that most playerswill have to remember to keep their eyes on the road. Usually, racing games can get pretty tiring, but Sega GT will hold mostplayers, mainly because there are so many licenses you can earn from the automanufacturers in the game, including Mazda, Suzuki, and other mostly Japaneseauto makers. One of the coolest features here allows you to create a car fromscratch and then see how it stacks up on the track--chances are your firstdesign won't do well. A little more reflection and other effects would have better integrated the carswith their surroundings, and some star-studded songs sure would have been preferable to the game's generic soundtrack. --Robb GuidoPros:
Reviews (37)
Eventually, I got used to it and mastered the game. The scenery is the best I've seen. I constantly find myself staring at themassive buildings, rocky canyons, instead of the road. Very great visuals, very slick. The prize of this game is Championship mode. It is amazing. You can buy lots of licensed cars, tune them to perfection, then race them. The idea to get licenses in order to unlock new circuits can be good, but when you just underqualify by .20 seconds, boy it's frustrating. The single race mode is very nice, and adds to the replayability. A very cool part is the "carrozerria" (like a pizzeria), where you can build your own car. But you have to have licenses to do that by racing, blah blah, and you have no more than 3 customizations to build your own car. The CPU doesn't offer that much of a challenge. For example, I was in a Cappucino in an Open race. The Cappucino had only 64 HP and around 600 CC. I raced a Ford Mustang, which has around 400 HP and 5000 HP, and he won by about 10 seconds. And another time I raced someone with the same exact car and I beat them by 5 seconds. Stick to Time Attack for a fun challenge. All in all, a decent racing game. One of the best I've played since Gran Turismo 3. If you have a tight wallet and you want a good racing game that'll keep you occupied for 10-20 hours, pick this one up.
Subjects: 1. Video Games
2. Sega Dreamcast
3. Racing
4. Flying | |
| 50. Typing of the Dead by Sega of America, Inc. | |
![]() | CD-ROM
(26 January, 2001)
list price: $32.99 Asin: B000056Q1E Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Note to customers: Game requires the separately sold Sega keyboard.Typing of the Dead blends horror with a typing tutorial for an original gaming experience. There are several game modes to help you become a terrific typist. Drill mode focuses on different skills, such as typing speed, accuracy, reflex, and special keystrokes. In the boss mode, your battle against each boss emphasizes a different skill, from quick reading and answering to story reading and typing. Two-player modes include cooperative and competitive. ... Read more Reviews (11)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure | |
| 51. Phantasy Star Online Version 2 by Sega of America, Inc. | |
![]() | CD-ROM
(13 July, 2001)
list price: $39.99 Asin: B00005LOYC Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Note to customers: Sega requires users to identify themselves with a credit card number for online play. Complete details are included with the game. The realm of Phantasy Star Online has increased. Phantasy Star Online, Version 2 includes all the original content from Phantasy Star Online, but expands the world with more levels, more features, and more evil to combat. You can import your existing character or create a new one as you strive to reach level 200 and master the game's new ultimate difficulty setting. Players from around the globe can now compete in Battle Mode as they face each other in deathmatch-style combat. Play Lobby Ball with up to 12 players while you chat and get a game going. Discover new and more powerful monsters, unearth rare items, and experience the passing of time as day turns into night in this persistent online world. Phantasy Star Online, Version 2 continues the evolution of the original revolutionary gaming experience. ... Read more Reviews (34)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Role Playing Games (Game, rpg, rpgs) | |
| 52. Grandia 2 by UBI Soft | |
![]() | CD-ROM
(11 December, 2000)
list price: $49.99 Asin: B00004UDVL Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review See if this sounds familiar: You're from an outcast mercenary class thatupstanding folk don't want around until there's trouble. You're sent on amission with an innocent, idealistic woman with whom you don't immediately getalong. Forces of darkness, safely contained until recently, have escaped and arethreatening a world-ending clash with the forces of light, unless yousuccessfully intercede. This is one of the safest templates for consolerole-playing games, as well as the story in Grandia II. Thankfully, however, everything else in the game is fresh and provides hoursupon hours of fun. The backdrops and character designs are colorful withoutbeing flashy, the game has a great pace (for an RPG), and players never have tostand around too long for the next thing to do. Even the writing, within itscookie-cutter plot, is smart, well translated, and occasionally funny. The game's strongest element, though, is its battle system. Taking the best ofturn-based and real-time battle engines, Grandia II forces you to chooseyour moves carefully with respect to timing and position. The battles are verysimple in the beginning, but grow increasingly complex as you fight largernumbers of monsters with a growing party of allies. How you meet yourencounters--whether you initiate the fight, are ambushed, or meet headon--affects both the timing of the blows and the positions of the contestants.Battles emphasize counterattacks and combination blows, but you'll soon findthat movement and defense keep you alive against the tougher enemies. Elementalmagic, items, and skill books are just icing on the cake. Even if the battles dogrow old, the random fights are fairly easy to avoid, and a versatile AI optionlets you cruise-control through the rest. Grandia II may just be the traditional role-playing game that Dreamcastowners have been waiting for. The question of whether or not it is tootraditional doesn't matter, since it offers a better experience than most thathave come before. --Porter B. Hall Pros:
Reviews (81)
The story, while it was not up there with the giants like Chrono Trigger, Panzer Dragoon Saga, or Phantasy Star, it had it's moments to be remembered.Despite being typical RPG character cliches, (The female healer, the angsty young buck that'll save the world once he confronts his feelings, the huge axe wielding silent guy) they do an above average job of fulfilling these requirements. Get this game, especially since its cheap now.
Subjects: 1. Video Games
2. Sega Dreamcast
3. Role Playing Games (Game, rpg, rpgs) | |
| 53. Coaster Works by Atari | |
![]() | CD-ROM
(18 May, 2001)
list price: $29.99 Asin: B000056FLK Sales Rank: 7470 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (13)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Strategy (Strategic) | |
| 54. Dead or Alive 2 by Tecmo, Inc. | |
![]() | CD-ROM
Asin: B00004KHAG Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review While you may not be familiar with the original Dead or Alive--arun-of-the-mill fighting game most famous for the bouncing breasts of its femalecombatants--the sequel Dead or Alive 2 is a major-league contender thatranks up there with genre giants (including Soul Calibur and theTekken series). Dead or Alive 2 features drop-dead gorgeous visuals, with gracefullyanimated 3-D characters rendered in great (and in some cases, downright naughty)detail. Not merely scenic backdrops, the lavish 3-D arenas are also highlyinteractive: fighters get slammed and thrown against walls, and, in some cases,they can be thrown through windows and off ledges, with the camera viewpointfollowing the aggressor as he or she jumps down to the lower level of the arenato continue the punishment. A game that plays as good as it looks, Dead or Alive 2 sports a richcombat system that's heavy on the counterattacks. Gameplay moves along at ablazingly fast pace, and the simple controls are easy to pick up on and makeexecuting combo moves a breeze; this is a brawler that both button-mashers andhardcore gamers will enjoy. Unlike other fighting games which contain hidden features that must be"unlocked," Dead or Alive 2 pretty much lays all its cards out on thetable from the start. There are 12 fighters to choose from (each with at leastone alternate costume) and seven modes of play are available (including tagbattle mode and a two-on-two battle royal that up to four players can join).--Joe Hon Pros:
Reviews (89)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Fighting | |
| 55. Star Wars: Demolition by LucasArts Entertainment | |
![]() | CD-ROM
(22 November, 2000)
list price: $44.99 Asin: B00004WGNL Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review A vehicular combat game set "a long time ago in a galaxy far, far away,"Star Wars Demolition is yet another embarrassingly mediocre title basedon the premier sci-fi movie series. A mishmash of elements from the variousStar Wars films, the laughably implausible premise here allows fordisparate combatants (Boba Fett, a piloted podracer, and a Rancor, to name afew) to fight in arenas that range from inappropriate (e.g., the swampy Dagobah)to impossible (e.g., the surface of the Death Star II). It's a shame that the gameplay in Star Wars Demolition isn't evenremotely as imaginative as its "what if?" fanboy scenario, as all you've gothere is an uninspired regurgitation of similar games (like Vigilante 8),with clunky controls tossed in for bad measure. Whatever amusement one can find in Star Wars Demolition wears thin reallyfast, making this disc one really expensive Star Wars-themed drinkcoaster.--Joe Hon Pros:
Reviews (10)
I bought this cause I'm a Star Wars fan, it was cheap, and it looked fun.I was right!I played a one player game, soon, we brought another controller, I was playing against my brother, and it was even more fun! I don't care if more than half of the people on earth criticize this game.It's full of adrenaline-pumping excitement!Buy this now!!!
Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure
5. Racing
6. Flying
7. Star Wars (Starwars) | |
| 56. Caesar's Palace 2000 by Interplay | |
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Asin: B00002SV0S Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review If you're the type of gamer who'd rather lay down cards than blow uparmies, Sega's Caesars Palace 2000 might be the payoff that you've beenanticipating. With a wide variety of games, which range from card games to tablegames like roulette and craps to video and slot machines, Caesars Palace2000 offers something for the gambler in just about everyone. Graphically, Caesars Palace 2000 takes full advantage of the Dreamcast'scapabilities, with tables so sharp you can feel the felt, excellently animatedshuffles and deals, and authentically marked chips and cards. The odds at this casino were verified by math analyst William Bertram, and areas realistic as in any physical gambling hall. For this reason, if you don'tusually leave Las Vegas overflowing with winnings, don't expect to be winningevery hand at Caesars Palace 2000. On the other hand, this realism makesthe game a perfect practice ground for gambling in the real world. The game'stutorial advice, although offered usually only after a goof, is accurate andprecise--a perfect primer for learning new games. The only major drawback to the game is its speed. As devotees of computersolitaire know, the beauty of card games on a video system is that there's noneed for shuffling or actually dealing the cards. That said, Caesars Palace2000 maintains realism by showing shuffles and deals, but these detract fromgameplay by slowing the time between hands. This slowness is particularlyobvious in the slot machines. --Benjamin Reese Pros:
Reviews (5)
The manual does list some basic rules for the numerous games, and offers a help-as-you-play kind of assistance, but Caesar's Palace 2000 will not teach you casino gaming. Not by itself. To appreciate Caesar's Palace 2000, you will have to have been familiar with the casino environment as well as the particular game you are playing, or you seriously want to become familar with them. And by casino environment, I mean *playing* environment. No scantily clad cocktail servers, neon signs or flashing lights are to be had, but the tables and machines are dead on. As real as any I've ever seen, outside of an actual casino. Caesar's Palace 2000 is a serious casino simulation, for those interested in serious casino gaming. The value in this title for the single player is a realistic training environment for casino gaming. But you will need other instructional aid, such as some of the the numerous gambling tutorial books and videos widely available. If you're armed with some of these, Caesar's Palace 2000 will prove to be an excellent teacher for two reasons. One is, the mathematics, or 'odds', for the various games are verified as accurate by William Bertram, Ph.D. And reason number two is, the game puts forth a very realistic 'feel' to the casino gaming simulation. But you can only appreciate it if you've actually sat at a roulette, craps, blackjack table, or played another casino game. If you have not, you will miss the subtlety of the 3D rendered tables and gaming areas, and the associated background noise and voices. Everything in this game is designed to maintain the players' focus on actual casino gaming of the serious variety (and when money is at stake, what other varieties are there?) This game will also have very high value as a party game, because it supports up to four players. Of course, the four players will need to be familiar with actual casino gaming for most of the games included. It should be noted that there is a very strict warning during the game's intro that this product is not to be used for gambling in any way, and that it is highly illegal to do so. But I also have to state that with the accurate math and the authentic tables and machines included, it certainly could be used for gambling. In fairness, though, Caesar's Palace 2000 does have a lighter side, with an almost-normal video game aspect to it. This is done via a levels-based money and wagering system, where the player must attain a certain degree of proficiency in any particular game before he is able to bet larger amounts. All of the graphics, equipment, and game rules are authentically Caesar's Palace based, and as such they are quite classy. The animation is flawless, and the voice-overs by the dealers and croupiers are very realistic. The background noise and the sounds of the cards and machines are dead-on. In particular, the lighting of the several table and card game layouts is fantastic. This game is a winner for the more serious casino gamer, or for anyone who would like to train or play in an authentic casino environment. Anyone else, though, will probably want to pass this title by. ... Read more Subjects: 1. Video Games
2. Sega Dreamcast
3. Classics (Classic)
4. Retro | |
| 57. Max Steel by Mattel Media | |
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(16 December, 2000)
list price: $44.99 Asin: B00004SRFU Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Defeat the DREAD organization by any means necessary. Infused with superhuman power and nanotechnology, Max Steel battles both the forces of DREAD and Steel's cyborg nemesis. Now, armed with a fierce new bio weapon, DREAD plans to take over the entire world. The game stars the members of Team Max from the TV series, and lets you fight using nine different weapons, including tripwire, sniper rifles, and more. There are seven boss characters to battle, as well as 12 other enemies. The game also features dramatic 3-D effects and dynamic lighting effects. ... Read more Reviews (3)
I hope they follow through on this.. it might change radically, don't blame me =) ... Read more Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure
5. Great Deals (Outlet store) | |
| 58. Atari Anniversary Edition by Atari | |
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(25 June, 2001)
list price: $19.99 Asin: B00005LIPF Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Commemorating the 30th anniversary of Atari, this anthology showcases 12 of the greatest arcade games to come from the industry's first bright star. The games are Asteroids, Asteroids Deluxe, Battlezone, Centipede, Crystal Castles, Gravitar, Millipede, Missile Command, Pong, Super Breakout, Tempest, and Warlords. This compilation also includes a collectible Atari sticker, featuring the famous "Fuji" company logo. ... Read more Reviews (20)
Subjects: 1. Video Games
2. Sega Dreamcast
3. Classics (Classic)
4. Retro | |
| 59. Ecco The Dolphin: Defender of the Future by Sega of America, Inc. | |
![]() | CD-ROM
(18 August, 2000)
list price: $39.99 Asin: B00004T4XI Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Ecco the dolphin has always played the part of Sega's more sedatemascot, providing a relaxing contrast to the hyperactive Sonic theHedgehog games. Ecco the Dolphin: Defender of the Future continuesthis tradition on the Dreamcast, putting the title character in charge of savingthe world yet again. An alien force (creatively called The Foe) has abducted allthe humans and most of the dolphins from earth, leaving only a tiny force ofdolphins to restore things to normal. As Ecco, players must travel through anenormous underwater world, interacting with other sea creatures and solvingpuzzles in a quest to stop The Foe once and for all. The Dreamcast's power is exploited to beautiful new extremes in this game. Theunderwater environments are filled with shimmering rocks, colorful plants, andoutcroppings of coral. Families of turtles slip through the water in a statelyline, while schools of fish dance in circles and translucent jellyfish sitsuspended in the depths. The most amazing creatures by far are thedolphins--including Ecco--as they are rendered in perfect detail and benefit fromincredibly fluid animation. This is one beautiful game, and the serenesoundtrack adds to the overall atmosphere. Unfortunately, the gameplay is about as shallow as the ocean is deep. There aremany missions to complete, from dolphin races to killing teams of sharks, butthere are so few controls that nearly all assignments are completed in the sameway. Tasks become much harder as the game progresses, and the lack of directiongiven to players players needlessly adds to the difficulty. We wasted countlesshours of trial and error trying to figure out what we were supposed to do--timethat would have been saved had the mission objectives been clearer. Still,Ecco the Dolphin is an engaging way to waste time, thanks to its openenvironments and hypnotic beauty. --T. Byrl Baker Pros:
Cons:
Reviews (36)
However...this game is tough... really really tough. Although this difficulty sometimes results from the puzzles or enemies, it is more often caused by gameplay issues. First, Ecco gets stuck easily in ocean rocks and vegetation, and you will scream at your TV in frustration as frequently come to a dead stop at the worst moments. Second, some of the stages are very dark, and you'll often find yourself straining to see even the most obvious details. One wonders why they couldn't raise the contrast just a bit more when they made the game. Finally, you can't save your game until you complete a level. Some of these levels take a long time to complete; it frequently gets to a point where you must choose between quitting and starting from scratch later, or continuing to play even though you have a headache from staring at the screen for 4 hours. But the pros outweigh the cons in my opinion :) ... Read more Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure | |
| 60. Tomb Raider: Chronicles by Eidos Interactive | |
![]() | CD-ROM
(05 December, 2000)
list price: $39.99 Asin: B00004U1PK Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Four newly discovered and previously untold adventures are revealed when the closest friends of the missing Lara Croft gather in her honor. As they reminisce about her past exploits, they learn new details about her life, as well as the lives of characters from her past adventures. Lara journeys from the ruins of Rome to the bowels of a German U-boat to the rooftops of a high-tech city in search of four ancient artifacts. The game uses the same graphics engine that was used in Tomb Raider: The Last Revelation, but introduces new moves: tightrope walking, parallel-bar swinging, and a hand-to-hand stealth attack. An enhanced inventory system allows for greater combinations of a variety of weapons and items. Create your own adventure with the Tomb Raider level editor, which includes a tutorial level and all of the tools that are required to construct custom levels. ... Read more Reviews (14)
The first section is a standard TR shoot em up and explore. The second is similar to the first except there is a little more stealth involved in certain areas. The third is a prequel where you play as teenage Lara trying to solve a ghostly mystery. The fourth and Final section is basicly a full blown Metal Gear Solid type stealth level. ... Read more Subjects: 1. Video Games
2. Sega Dreamcast
3. Action
4. Adventure | |
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